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Design Thinking

Stadia
Redesign
.

Creating a more familiar gaming platform & experience
Stadia mockup 2.png
Overview
Client
Student Concept Project
Role
Research, Design
Timeline
2 Week Design Sprint
Tools
Figma, Google Suite

Challenge

Stadia is Google's cloud gaming platform that let's you stream games without the need of a console or gaming PC. While powerful in its cloud computing, compared to your traditional console (Xbox, PlayStation, Switch) or PC library (Steam), Stadia is difficult to maneuver and oversimplified to the point of user frustration.

Final Designs

Outcomes Home.gif
orginal store example v2.gif
Design Highlight #1

Home: Quick Launch

Easily launch the last six games you've  played from the dashboard or see what games your friends are playing without having to open and scroll through your friends list.
Design Highlight #2

Store: Fast Filtering

Added filtering and navigation makes the store easy to browse. Changing the layout also makes it so you can easily see sales, free trials, new releases with minimal scrolling.

Ensuring a User Centered Design

To obtain qualitative and quantitative data which would be used to help guide design decisions, I conducted a research study focusing on gaming behaviors, user experience with Stadia and other gaming platform interfaces. 
Research
Conducted Research Methods
tech radar.png

Online Research

I read Stadia review articles and browsed forums to get a sense of people's experience with Stadia.
Stadia affinity map.png
I interviewed five gamers to learn about gaming behaviors and peoples' experiences / preferences with other gaming platforms.
categories chart.png

User Interviews & Affinity Map

I surveyed Reddit's Stadia community to validate my online findings and for quantitative data to help guide design decisions.

Surveys

competitive analysis.PNG

Competitive Analysis

I looked at current cloud gaming platforms for feature and visual analysis to help ideate layouts during my design phase.
comparative analysis.PNG

Competitive Analysis

I looked at current cloud gaming platforms for feature and visual analysis to help ideate layouts during my design phase.
Brand assessment.png

Brand Assessment

I looked at current cloud gaming platforms for feature and visual analysis to help ideate layouts during my design phase.
Relevant Insights

People stick to one platform

This means people have a very specific conceptual model of what a gaming interface looks and feels like.

Stadia has poor navigation

Lack of categories makes browsing the store tedious. Users also have to constantly search their library to launch games.

Stadia is oversimplified

When compared to other platforms, Stadia feels lackluster and is missing features available in other platforms.

Defining Opportunities: Home Screen

A challenge for this project was not being able to conduct interviews with Stadia users. From the limited qualitative data I had from my online research and surveys, I knew most of the problems resided in the home screen and store. To find specific opportunities in the home screen, I decided to go through Stadia's homepage as a first time user while also using the qualitative data I had to create a journey map.
Define
Opportunities Found

Make Claiming Games Easier

Claiming Stadia Pro games wasn't as intuitive as it could be. This is something that most first time Stadia users do.

Add More Navigation

Stadia doesn't put the games Library on the primary navigation. This makes getting to the library awkward.

Make Connecting Controller Easier

There are two controller icons near each other, and only one of the icons is the correct place to connect.
Journey map final.png

Defining Opportunities: Store

Finding opportunities in the store was more straight forward. Many users said browsing through Stadia's store was tedious so I preformed a task analysis on how users would go about browsing for a multiplayer 'shooter' game. I then made a task flow and marked the tedious steps that could be improved.
Opportunities Found

Lack of Filter Options

Lack of filter options makes it very tedious to search for games of specific genres. 

Too Much Scrolling

Extra large thumbnails and inefficient layout leads to large amounts of scrolling.

Inefficient Store Layout

Allowing for more content to be shown will make browsing the store more efficient.
Store task flow recolor.png
Design

Keeping it "Googly"

Because Google has such strict branding, I made sure to understand Google's design guidelines and also created a style guide before I went into high fidelity. Doing so much research into Google's branding and design system may have not been necessary for a redesign but it was a great learning experience.
Style Guide Overview

Typography

From my brand assessment, Google only uses two fonts: Product Sans and Roboto.

Color

From my surveys, people liked the current look of Stadia, thus I kept the color scheme.

Iconography

All icons and components were taken from Google's material design system.
Our Style Guide - Final.png
My main focus for the home screen was to allow users to launch more games on the bottom half while still keeping the simplicity of Google products. As for the store I wanted a layout that allowed users to get a bigger overview of the store without feeling too overwhelmed. For the home screen I ended up choosing a horizontal layout with larger thumbnails because it looked too visually cluttered once I started adding content. The store on the other hand looked too stale so I  added more variety in thumbnail sizes to make the layout seem more engaging.

Design Iterations

Home Screen Sketches
IMG-0901_edited.jpg
Home Screen Wireframe
Homepage Midfi Annotated - final.png
Home Final Mockup
Homepage-final (4).png
Validation
Store Sketches
IMG-0902_edited_edited.jpg
Store Wireframe
Store Midfi (1).png
Store Final Mockup
Store (2).png

Design Validation Part 1: Home Screen

A majority of users preferred the redesign when asked which one functions more like a modern gaming platform. Users noted that being able to launch more games was more useful than showing your library and preferred being able to see more content on the screen.

Before

  • Only allowed you to launch your most recent game.

  • Layout was unintuitive to users because it differed from standard gaming platforms.

  • Confused some users on how to claim Stadia games and connect your controller.

old stadia home.png

After

  • Now able to launch your last 6 played games

  • See what games friends are playing and quickly join them

  • Consolidated controller setup into one spot 

  • Use screen space for other content users are interested in.

  • Layout more inline with what users are accustomed to

Homepage-final (4).png

Design Validation Part 2: Store

Testing the store design was more straightforward. I asked users to perform the task of browsing the store for an action game on both Stadia's store and redesign. All were shocked at the amount of scrolling needed to find 'action games. and felt the redesign made store browsing much easier.

Before

It took over 7 seconds of scrolling to find 'Actions games.' 

Store store - action_edited.jpg

After

With one click, users can easily see all 'action' games in the store.

Outcomes Store.gif
Prototype
Reflection

Reflection.

Although this was just a student concept project, this was one of my favorites because of how much it challenged my design thinking. Because of Google's reputation, at the time I was very nervous about redesigning one of their projects, and even my instructor at the time warned me that I would really have to dig deep to back my design decisions. Worried that my redesign wasn't a night and day difference visually, my instructor ended up being very impressed at the design thinking I showcased with this project. That being said, there were still many things I could have done better, or avoided:

Learnings

Be more efficient with research

Conducting remote usability tests on the old Stadia design would have been a great research method for qualitative data. This would have let me uncover pain points as well as ask questions.

Stick to the problem!

At the time of the project I was so caught up with many things that were out of scope. Once I had defined my use cases and areas of opportunity I should have only focused on what I had defined.
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